Magick Matters

“Deep Freewriting: How to Masterfully Navigate the Creative Flow” by Stephen Lloyd Webber

"Writing for long stretches of time should not feel like hard work. The best ideas often only emerge after you really immerse yourself in the creative flow. Deep Freewriting launches a proven writing method to new heights. Drawing from the author's experience of 8, 12, and 24-hour writing marathons, this practical guide takes you through seven in-depth modules packed with strategies and hands-on exercises. Writing faster leads to better writing. * Defeat procrastination * Instead of trying to silence the inner critic, get it to work for you * Embrace messiness and creative chaos * Organize complex thoughts on the fly Whether you are a student, writer, or creative professional, this book leads you towards of the often-elusive flow state."...>>

“Writing for Games: Theory and Practice” by Hannah Nicklin

"Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The...>>

“30 Days of Worldbuilding: An Author’s Step-by-Step Guide to Building Fictional Worlds” by A Trevena (2nd edition)

"Overwhelmed by creating fantasy worlds? Lost in your world? Unsure where to go next? 30 Days of Worldbuilding breaks the task into manageable chunks. By following 30 creative prompts, this book will guide you from idea, to full world. This workbook will help you to: Break the epic task of worldbuilding into easy steps Build a full and complete world with prompts you may not have thought of Tie your worldbuilding into your story to increase tension and conflict Bring your worldbuilding back to your characters to get your readers hooked By completing just one prompt each day, you can have a fully created...>>

“From Sanctity to Sorcery: An Author’s Guide to Building Belief Structures and Magic Systems” by A Trevena

"Want to create a magic system for your world, but don’t know where to start?Need help building religions and belief structures that feel real? From Sanctity to Sorcery breaks the process down into easy-to-follow steps. By completing a series of creative prompts, this book will guide you from side-show trickster to all-powerful sorcerer. This workbook will help you to: * Create a magic system your readers can truly believe in * Build belief structures that feel ancient and organic * Use magic and religion to raise the stakes and increase tension * Create an immersive experience for your readers with powerful worldbuilding Work your way through prompts designed to fully integrate beliefs and magic into your worldbuilding. Learn how to...>>

“Generative Trance: The Experience of Creative Flow. Third Generation Trance Work” by Stephen Gilligan (full book)

"This book describes an entirely new way of conducting hypnotherapeutic interventions through the use of Stephen Gilligan's concept of generative trance. The first generation of trance work, that is, traditional hypnosis that still holds sway in most places, considers that both the conscious mind and the unconscious mind of the client are, to put it bluntly, idiots. So trance work involves first knocking out the conscious mind and then talking to the unconscious mind like a 2-year old that needs to be told how to behave. Milton Erickson created the second generation of trance work. He approached the unconscious as having creative wisdom and each person as extraordinarily unique. Thus, rather than trying to...>>